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		1 Introduction to Linear Programming 
		Linear programming was developed during World War II, when a system with 
		which to maximize the efficiency of resources was of utmost importance. New 
		war-related projects demanded attention and spread resources thin. “Programming” was a military term that referred to activities such as planning schedules 
		efficiently or deploying men optimally. George Dantzig, a member of the U.S. 
		Air Force, developed the Simplex method of optimization in 1947 in order to 
		provide an efficient algorithm for solving programming problems that had linear 
		structures. Since then, experts from a variety of fields, especially mathematics 
		and economics, have developed the theory behind “linear programming” and 
		explored its applications [1]. 
		This paper will cover the main concepts in linear programming, including 
		examples when appropriate. First, in Section 1 we will explore simple properties, basic definitions and theories of linear programs. In order to illustrate 
		some applications of linear programming, we will explain simplified “real-world” 
		examples in Section 2. Section 3 presents more definitions, concluding with the 
		statement of the General Representation Theorem (GRT). In Section 4, we explore an outline of the proof of the GRT and in Section 5 we work through a 
		few examples related to the GRT. 
		After learning the theory behind linear programs, we will focus methods 
		of solving them. Section 6 introduces concepts necessary for introducing the 
		Simplex algorithm, which we explain in Section 7. In Section 8, we explore 
		the Simplex further and learn how to deal with no initial basis in the Simplex 
		tableau. Next, Section 9 discusses cycling in Simplex tableaux and ways to 
		counter this phenomenon. We present an overview of sensitivity analysis in 
		Section 10. Finally, we put all of these concepts together in an extensive case 
		study in Section 11. 
		1.1 What is a linear program? 
		We can reduce the structure that characterizes linear programming problems 
		(perhaps after several manipulations) into the following form: 
		3 
		Minimize c1x1 + c2x2 + · · · + cnxn = z 
		Subject to a11x1 + a12x2 + · · · + a1nxn = b1 a21x1 + a22x2 + · · · + a2nxn = b2 ... ... ... ... ... am1x1 + am2x2 + · · · + amnxn = bm x1, x2, . . . , xn ≥ 0. 
		In linear programming z, the expression being optimized, is called the objective function. The variables x1, x2 . . . xn are called decision variables, and their 
		values are subject to m + 1 constraints (every line ending with a bi, plus the 
		nonnegativity constraint). A set of x1, x2 . . . xn satisfying all the constraints is 
		called a feasible point and the set of all such points is called the feasible region. The solution of the linear program must be a point (x1, x2, . . . , xn) in the 
		feasible region, or else not all the constraints would be satisfied. 
		The following example from Chapter 3 of Winston [3] illustrates that geometrically interpreting the feasible region is a useful tool for solving linear 
		programming problems with two decision variables. The linear program is: 
		Minimize 4x1 + x2 = z 
		Subject to 3x1 + x2 ≥ 10 
		x1 + x2 ≥ 5 x1 ≥ 3 x1, x2 ≥ 0. We plotted the system of inequalities as the shaded region in Figure 1. Since 
		all of the constraints are “greater than or equal to” constraints, the shaded 
		region above all three lines is the feasible region. The solution to this linear 
		program must lie within the shaded region | 



 
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